Wild Guns ist ein rasanter Arcade-Shooter, der den Wilden Westen und Steampunk kombiniert. Spiele als Clint, Annie, Doris oder Bullet, der Hund mit seiner. „Wild Guns“ ist ein rasanter Arcade-Shooter, der den Wilden Westen und Steampunk kombiniert. Spiele als Clint, Annie, Doris oder Bullet, der. Product Information. Wild Guns is a gallery shooter that combines elements from the science fiction and western genres to create a colorful game for the Super. <
Wild Guns – im Klassik-Test (SNES)Product Information. Wild Guns is a gallery shooter that combines elements from the science fiction and western genres to create a colorful game for the Super. Wild Guns ist ein Spiel von Natsume, das von Natsume vertrieben wird. Es gehört zum Action-Genre, Unterkategorie Shoot-em-up und ist am Mit dem Sunset Riders-Konkurrenten Wild Guns festigt Natsume seinen Ruf als Entwickler skurriler Action-Spiele: In der Wild West-Kulisse.
Wildguns About This Game VideoWild Guns: Reloaded - [PC Playthrough] [Clint] [Hard]
Deine EinsГtze Wildguns dem Tableau platzierst. - Stöbern in KategorienGreat Game but a little expensive!
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All rights reserved. Development lasted five months on a small budget with a team of only three core members and two support staff.
Wild Guns was heavily influenced in its gameplay and artistic design by arcade games such as Blood Bros.
The game's scenery, characters, and sound design drew ideas from the Western film genre and the science fiction manga Cobra , creating a space western setting.
Wild Guns received positive reviews at its initial release, and in retrospective reviews is considered a cult classic.
Critics have praised the gameplay of what has become a niche genre, as well as the cooperative mode and graphical attention to detail.
Reloaded features two new characters, additional stages and modes, and updated visuals and audio. Wild Guns is a shooting gallery game with an American Wild West setting along with sci-fi and steampunk influences.
Single player and cooperative modes are available, as well as target practice allowing two players to compete to achieve the highest score.
She seeks help from renowned space bounty hunter Clint. Although Clint says he doesn't need Annie's assistance, she insists, claiming she has a personal vendetta against the Kid family and is a skilled shooter.
The player controls either Clint or Annie in the foreground with the D-pad and must shoot enemies in the background and dodge enemy fire.
While holding the fire button down, the D-pad instead makes the gun reticle move. Shooting and moving at the same time is not possible. While the gun is holstered, the player can jump, dive, and roll to evade gunfire.
A lasso can be used to temporarily stun enemies. Both enemies and their bullets can be shot down. These weapons, such as shotguns and machine guns, will increase the player's firing speed or damage output.
Once filled, the player will be awarded with a Vulcan gun, the most powerful weapon in the game which grants invincibility. The gauge will then begin to deplete and the Vulcan gun will disappear once empty.
Development of Wild Guns began when a small team of Natsume staff was asked to create a game quickly and cheaply while waiting for their next major assignment.
The team consisted of three core members: Shunichi Taniguchi for game design and graphics, Toshiyasu Miyabe for programming, and Hiroyuki Iwatsuki for sound.
Two other people helped as support staff. The team chose to develop for the Super NES because the three had worked together previously on The Ninja Warriors for that system.
Development of Wild Guns lasted approximately five months and was led by Taniguchi. The space western setting was largely influenced by the space western manga Cobra.
The screen shaking and mirage -like effects that occur after explosions were influenced by the film RoboCop 3. He enjoyed listening to the CD both during and after development.
Some sounds came from the Roland Sound Canvas series. Originally, the reticle could only move up and down, and lateral movement was done by moving the player side-to-side; this, however, proved to be cumbersome and was changed.
The "Look Out! Clint and Annie were designed in clothing that was emblematic of the time period, and Annie's dress was chosen instead of jeans to avoid overlapping with Clint's design and to enable easier animation.
The characters' names were suggested by the American Natsume offices. Due to the game's low budget, voice actors were not used; instead, Taniguchi's voice was recorded in the office bathroom for Clint.
The game was released in Japan on August 12, The game has since become a rare collector's item. Contemporary reviews of the game were positive.C Natsume Inc. Wild Guns [a] is a space western shooting gallery video game developed by Natsume for the Super Nintendo Entertainment Comdirect Sofortüberweisung. Hiroyuki Iwatsuki Haruo Ohashi. Hidden categories: Articles containing Kreiszeitung De Werder text CS1 Japanese-language sources ja Webarchive template wayback links CS1 German-language sources de CS1 Spanish-language sources Schalke 04 Reviersport Good articles Use mdy dates from June Use American English from June All Wikipedia articles written in American English Articles using Infobox video game using locally defined parameters Articles 148 Pfund In Euro Wikidata infoboxes with locally defined images Articles using Video game reviews template in single platform mode. Archived from the original on April 21, No minimum to No maximum. IDG 74 : Archived from the original on March 3, Werde entweder Mexikaner, Cowboy oder Indianer und beweise dich in dieser Welt! Ziff Davis 63 : Retrieved May 13, Archived from the original on September 22, Sign In Sign in to add Choices Deutsch own tags to this product. Retrieved August 10,