Die geläufigsten Namen für das Spiel bei uns sind Steinchenspiel, Bohnenspiel, BAO oder HUS. Aber oft wird auch Mancala oder Kalaha benutzt. An jedem Ende befindet sich eine große Gewinnmulde, auch Kalah genannt. Die Kalaha nimmt im Laufe der Partie die gefangenen Samen auf. Das Ziel des. Im deutschen Sprachraum wird Kalaha auch Steinchenspiel genannt. Kalaha ist ein modernes Strategie Brettspiel für zwei Mitspieler. Auch für Glücksspiele oder Apps haben wir viele Tipps, Tricks und Hinweise für verschiedene Spiele. <
Strategie und überraschende Wendungen mit SteinchenEs gibt genügend kleine Edelsteine, sodass auf 12 Mulden jeweils 6 Steine verteilt werden können. Ebenso einfach und dennoch trickreich sind. Im deutschen Sprachraum wird Kalaha auch Steinchenspiel genannt. Kalaha ist ein modernes Strategie Brettspiel für zwei Mitspieler. Auch für Glücksspiele oder Apps haben wir viele Tipps, Tricks und Hinweise für verschiedene Spiele. Strategie-Spieleklassiker Kalaha, ein uraltes afrikanisches Denkspiel. Buchtipps. Einsteiger. Video Clips. Nutzen Sie unsere. Tipps und Tricks Video-Clips.
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Article Summary. Method 1 of Go first for an advantage when playing Mancala. Mancala is a game where the leading player drives the action.
Moving first gives you an opportunity to control the board. Right away, you have a chance to score points and force your opponent to be on the defensive.
Get a free turn on the first move by starting at the third cup on the left. In a standard game of Mancala, you have 4 stones in each of the small cups on your side of the board.
That means you can land in your Mancala by moving stones forward exactly 4 spaces. You then get another turn to move more stones forward.
There are many other ways you can start a game, but the free turn makes this the most common opening. Use your free turn to move stones in your far right cup.
You will have 5 stones in this cup next to your Mancala after your opening move. Play the second cup from the left if you go second. Note that the second cup on the left side of the board has exactly 5 stones.
Move towards your Mancala, landing your final stone in it to get a free turn. Defending against the ideal opening move is tough. Look for the opportunity to get a free turn, since you need it to distribute some stones across your side of the board.
After getting your free turn, move the stones from the first cup on your left. You will have 5 stones in this cup. Spreading the stones out opens up your possibilities a little.
Watch for your opponent to gather stones to your left. Many opponents do this to reduce your options and prevent you from capturing stones. No matter who went first, the game opens up after the opening move.
Ask yourself what they are most likely to do next turn and the turn after that. Adjust your strategy to put yourself in a stronger position for the middle part of the game.
Practice a lot to learn how to stay ahead. Not all opponents go for the optimal moves. Monitor the situation and adapt your strategy to take advantage of mistakes.
Method 2 of Move your stones to keep more than 3 of them in each cup. Having a small number of stones in a cup makes it vulnerable.
This also means your opponent is able to plan out their turn to avoid capture. With more stones in a cup, you have a much wider range of movement.
Mark Rawlings has written a computer program to extensively analyze both the "standard" version of Kalah and the "empty capture" version, which is the primary variant.
The analysis was made possible by the creation of the largest endgame databases ever made for Kalah. They include the perfect play result of all 38,,, positions with 34 or fewer seeds.
In , for the first time ever, each of the initial moves for the standard version of Kalah 6,4 and Kalah 6,5 have been quantified: Kalah 6,4 is a proven win by 8 for the first player and Kalah 6,5 is a proven win by 10 for the first player.
In addition, Kalah 6,6 with the standard rules has been proven to be at least a win by 4. Further analysis of Kalah 6,6 with the standard rules is ongoing.
For the "empty capture" version, Geoffrey Irving and Jeroen Donkers proved that Kalah 6,4 is a win by 10 for the first player with perfect play, and Kalah 6,5 is a win by 12 for the first player with perfect play.
Anders Carstensen proved that Kalah 6,6 was a win for the first player. Mark Rawlings has extended these "empty capture" results by fully quantifying the initial moves for Kalah 6,4 , Kalah 6,5 , and Kalah 6,6.
With searches totaling days and over 55 trillion nodes, he has proven that Kalah 6,6 is a win by 2 for the first player with perfect play.
This was a surprising result, given that the "4-seed" and "5-seed" variations are wins by 10 and 12, respectively.
Kalah 6,6 is extremely deep and complex when compared to the 4-seed and 5-seed variations, which can now be solved in a fraction of a second and less than a minute, respectively.
The endgame databases created by Mark Rawlings were loaded into RAM during program initialization takes 17 minutes to load.
So the program could run on a computer with 32GB of RAM, the seed and seed databases were not loaded.
For the following sections, bins are numbered as shown, with play in a counter-clockwise direction. South moves from bins 1 through 6 and North moves from bins 8 through Bin 14 is North's store and bin 7 is South's store.
The following tables show the results of each of the 10 possible first player moves assumes South moves first for both the standard rules and for the "empty capture" variant.
Note that there are 10 possible first moves, since moves from bin 3 result in a "move-again. Note that there are 10 possible first moves, since moves from bin 2 result in a "move-again.
When one player's six cups are completely empty, the game ends. The player who still has stones left in their cups captures those stones and puts them in their Mancala.
The player with the most stones wins. Yes, just find the appropriate substitute. For example, go outside and find small pebbles or stones.
Yes No. Not Helpful 1 Helpful It isn't a good idea to start off with only three pebbles in only one of the cups, as that provides a little bit of disadvantage to either player.
Some alternatives if you lost a piece is to find a small substitute or instead make all of the cups have three, taking away one pebble from all of the holes that have four in them.
Not Helpful 0 Helpful 4. All of them go to the player who did not make the last move. Not Helpful 8 Helpful Do I take another turn when my last pebble is on my side and I put myself and my opponents in the mancala?
You take another turn when the last pebble of your hole you pick up ends in your mancala. Not Helpful 0 Helpful 2. When I pick up the stones, do I leave one in the cup that I just took the stones from?
No, you take all stones. The objective is to have empty cups and move all the stones to the mancala. You can't have empty cups if you leave a stone in the cup.
Not Helpful 3 Helpful 1. If my last stone lands in an empty pot but there's nothing in the opposite pot, do I still get to put the stone in the mandala?
The rules say: "If the last sown seed lands in an empty house [pot] owned by the player, and the opposite house contains seeds, both the last seed and the opposite seeds are captured and placed into the player's store.
Not Helpful 2 Helpful 3. Unanswered Questions.Read and use only Scharmut and legal tutorials. Start Hunting! The Take Away Game. We share only legal and safe hints and tricks.